
News
2007
Osage collaborated with Digital Places on a detailed, server-based tools strategy for a NASA contractor in Cleveland. The goal: to enable their highly skilled staff to focus on their work instead of project-management and document-management tasks that can be streamlined by networked team tools.
Osage was retained to evaluate a high-technology concept for a theme park that will open in 2011. Fascinating project; everyone will enjoy the results one day.
Osage collaborated with Digital Places on another project to analyze the operations of a large digital-training production company in San Francisco. We specified networked team software to speed their operations and allow the teams to work more efficiently. This is a classic case study of major benefits at relatively low cost.
2006
Gyroscope Inc., of Oakland contracted with Osage to develop guidance for what the science museum of 2010 needs to be, for a client in the Washington, DC area. Museums are still paying far less attention to their digital presence than they should; Osage works with clients to improve their digital presence.
Osage provided the overall digital user experience strategy for Gyroscope's client, a large new museum in downtown Salt Lake City. This may have been the first such effort, starting with a clean slate. Museums must become a participant in the 24/7 digital conversation of their communities.
2005
Clark Dodsworth serves as a Program Chair for the Designing for User eXperience Conference (DUX2005) in San Francisco, CA. The DUX2005 conference program features prominent designers, business analysts, researchers, and educators through presentations and discussions of design cases, design practice, design research, invited plenary speakers and panelists.
2004
Clark Dodsworth spoke on two panels at the Association of Science-Technology Centers conference, San Jose, CA.,: "Personalizing and Customizing the Museum Experience," with Greg Brown of The Tech Museum, and "Science Centers and Universities: Creating Partnerships for Strategic Mutual Benefit." with Mac West of Informal Learning Associates.
Interaction design for an exhibit at the L. A. County Museum of Natural History on the new book by MacArthur recipient and Pulitzer winner Jared Diamond, to be released in January 2005. The exhibit opens in April 2005.
2003
SimEx!Iwerks Inc. has initiated concept development and interaction design for an audience-driven interaction system. It will be suitable for new installations and as a retrofit for existing simulation theaters and large format theaters. OA is contractor for concept and design of the prototype.
Clark Dodsworth gave a keynote address for the second annual international Entertainment Computing Conference, at Carnegie-Mellon University, Pittsburg; "Entertaining the Future and Adapting to the User." Keynote [1.4 MB PDF]
Curriculum consulting for The Art Institutes/EDMC on a major in Realtime Visual Simulation Environments.
Clark Dodsworth, contributing editor, Addison-Wesley, now in its 3rd printing.
Digital Illusion refers to the ancient art of crafting an experience in the listener's mind — but with new tools. My professional life, and that of the authors, involves the development and use of increasingly programmable tools for entertainment and communication. Every era's best creators take the tools at hand and push them to the limit. We've left many of our analog tools behind and embedded the rest in a pervasive digital matrix.
The Digital Bayou showcased the most advanced interactive and graphics technologies on the planet, co-existing in one vibrant space. The 1996 venue featured 49 exhibits in a 50,000 square foot themed environment. Networked virtual societies, innovative interfaces, pre-competitive technologies, scientific visualization, teleoperation, and fun were linked by meandering walkways, punctuated by gathering spaces, and protected by canopied nets. Activity migrated from exhibit to stage to screens.