Clark Dodsworth conceived and co-produced the Digital Bayou at SIGGRAPH 96, New Orleans. It was a themed 50,000 square-foot showcase of emerging and pre-competitive interface technologies. The venue had 49 exhibits, including eight haptic systems, 40 video projectors, switched live feeds from the exhibits to three flown Barco projection systems, 12 stereoscopic displays (several immersive), 34 3D virtual environments (17 with avatars), three innovative audio interfaces, 20,000 square feet of fishing net, a multi-human-scale turntable, and 2,000 linear feet of flame-retardant Spanish moss.
DIGITAL BAYOU EXHIBITS:
Addressing Biological Complexity Using Computer Visualization
Robert J. Full, University of California, Berkeley
Alice: Easy-to-Learn Interactive 3D Graphics
Application: Randy Pausch, et al., University of Virginia
Artificial Dolphins
Tsuneya Kurihara, Hitachi, Ltd.
Bayou Sauvage
Cross-platform, 3D multiuser simulation: Warren Katz, MäK Technologies; Farid Mamaghani, et al.
BE NOW HERE (Welcome to the Neighborhood)
Simulation of broadband public media spaces, Michael Naimark
Cypress Adventure
Realtime optical tracking: Adaptive Optics Associates, Inc.
Deceiving Manipulation with a Palmtop Display
Haptics, VR, robotics: Haruo Noma, ATR Research Laboratories
Digital Dixieland
Interactive large-screen projection collaborative entertainment system: Amy Jo Kim
Distributed Scientific Visualization of Ocean Models
U.S. Naval Oceanographic Office
Dr. Jackt's Robot Island
Online multiuser VR: Silicon Graphics, Inc.
The Global Interior Project
Multiuser virtual environment: Masaki Fujihata, Keio University
Guerrilla Gallery
Haptic Challenge
Force-feedback games: Louis Rosenberg, Immersion Corp.
HapticWeb
Six-degree-of-freedom haptics display: Hiroo Iwata, University of Tsukuba
Interactive Multiplayer HoverBall
Collaborative, networked, three-dimensional game: Ross Cunniff, Hewlett-Packard
Interview
Interactive multimedia story-collecting tool: Karen Littman, Morphonix
JOURNEYS by Telecommunity
Robert Dunn, Arc Vertuel
Neither Here Nor There
Internationally networked Immersadesks & CAVE VR systems: Dan Sandin, Univ. of Illinois, Chicago
Overcoming Phobias Using Virtual Reality
Rob Kooper, et al, Georgia Tech
Plasm: Yer Mug
Digital reflections inhabited by artificial life: Rob Myers, Peter Broadwell, & Rebecca Fuson, Silicon Graphics, Inc.
Projec(tions)
interactive map of NYC : Richard Yelle, et al: Parsons School of Design
Riverworld
Online multiuser themed virtual world: Jon Waldern, Virtuality Technology Inc.
R.O.V.E.R. II
Immersive 3D mobile telepresence: David Russell & D.J. Merrill, Univ. of Central Florida
San Francisco Rush
Pre-release arcade driving game, Atari Games Corp.
Smart Spaces
"Smart desk" gesture recognition research: Ali Azarbayejani, Sandy Pentland, et al., MIT Media Lab
Soundscapes Entertainment
Sound-driven stereoscopic VR: Christian Greuel, Fakespace Music
Space Browsers: A Tool for Ubiquitous Tele-Embodiment
User-controlled helium blimp with video cam: Eric Paulos & John Canny, U. of Calif., Berkeley
Spirits of the Bayou
Themed avatars and autonomous agents: AThomas Goldberg, et al., NYU Media Research Lab
Telemedicine
David Balch, East Carolina University
Tenochtitlan: Clash of Empires
3D online virtual reconstruction of Aztec civilization in 1519: Delle Maxwell, SGI
Traveler
Online multiuser voice application: Ben Aronson, Onlive! Inc.
Vibescape
Real-time four-channel localized 3D audio environment: Joe Reitzer, Univ. of Illinois, Chicago
Virtual Kabuki System
Realtime transmission of facial expressions: Kazuyuki Ebihara, ATR Research Laboratories
Virtual Lepidoptera
Immersive stereoscopic VR: Carlos Newcomb, Blue Morpho Productions
Virtual Playspace
Immersive virtual soccer: Richard Gallery, Philips Research Laboratories
Virtual Lego Village
Collaborative immersive 3D construction application: Paul Mylniec, MultiGen Inc.
Virtual Society
Networked online multiplayer virtual space: Frank Foster, Yosh Kambe, et al., Sony Pictures Imageworks
The Virtual Space Fortress
Immersive 3D game: Trish Russo & Victor Bonilla; Hughes Training, Inc.
Visualization of Earth and Space Science Data
Dr. William B. Green, JPL / California Institute of Technology
wango:IW (Immortal Wire)
Participatory art in an online 3D environment: Naella Al-Aqeel, et al., San Jose State U.
Where No One Has Gone Before
Remote collaborative space telescope maintenance rehearsal in a virtual environment:
Michael R. Macedonia, et al., Fraunhofer Center for Research in Computer Graphics
Wizard Island
Multi-user online virtual environments: Brad Needham et al., Intel Corp.
Virtual New Orleans
Online 3D version of the French Quarter: Planet 9 Studios
Watch Your Language: Typography in Motion
Complex typographic animations: Scott Kim & Associates
STORZart
"Steel Sculptures from an Unknown Future": Steve Storz